Thursday, May 15, 2014

After the first play: changes

After the first game playthough of psiMaTEK Ops.  I have made the following changes:
-completely revamped the marks:  there are no more on draw effects for failed marks and I have given perks to each. 
Loyalty:  if this card is in your sucessful marks, you may subtact one from the target of any future marks
Psionic enhancers:  if you completed an insulated mark, you can enjoy being able to purchase and rush affinity cards with points of the same affinity as the card being purchased or rushed.
Battle hardened:  this perk allows the user to increase their "draw to" hand size by one card
Frear of the Corporation.  :  this converts one red die into a green or blue die.
Vault cards have no perks but they have been given a state where you must roll for them on the trauma step like a symptom card.
This hopefully gives the player more incentive to score on marks rather than adjudication. 
-Trauma cards now give a player a trauma die as well as a trauma card in their hand when a die is rolled. 
-The final trauma check adds cards to your discard pile and not your hand
-both types of die can be used simultaneously without railgun technique.  This has updated the railgun technique skill to say "all 2s on non trauma die faces are now 3s" instead of its rendered redundant effect
-die created with the affinity cards has been reduced back to 1 because of the mixed die update and the perks on the mark cards. 
-many cards have been updated with various changes in attempt to make green die not suck as bad.
-Adjudication checks now subtract 1 for every die rolled, further balancing the adjudication check/mark discrepancy.
I have just finished the updates on the spread sheet and I will amend the rulebook soon as well.  Ultimately I am so excited that the game works as well as it does and I hope to get some more playtime with the new rule amendments.

Friday, May 9, 2014

Psimatek has arrived

I have finally got the physical game sent here.  I have been mulling over it, playing a few mock games and ultimately enjoying the thought of having such a high quality of prototype to work with, and ultimately to scrape up, mark up, scribble on, add homemade pieces to and lament not having enough dice to throw 30 die checks because of a happy complication or two.  I am making a list of errata to the rules and will post it here before saturday for the wonderful occurance of being able to test it!  Game night is saturday with my friend and I plan to chronical the first prototype game of PsiMaTEK Ops. 

Friday, May 2, 2014

PsiMaTEK Ops. Is almost here

I have just got the comfirmation email!  The prototype game of PsiMaTEK Ops. Is being shipped and hopefully here by next saturday!  All of my work will soon be realized on this project.  A bit later I hope to have a good test play and item inspection.  I will possibly even tape the unboxing... who knows!  Anyway, super excited.