I was exposed to the game mechanics at a camp when I was very young. The idea was to roll die to score points. The more die you were scoring, the less the amount of die you were rolling, so the more points you wanted, the more risky the roll. I liked the tension the game made and wondered if it were possible to offer someone something more than 7 die in a bag. The solution was simple: add another die!... and maybe a scoring mechanic to lead to an end. the end result is this wonderful risk management, Luck pushing mess of cheap cards and cheap thrills. I'll have more on the particulars if people ask for them. Otherwise the rules fit on two playing cards, very simple, very fun. Fell free to try it :^}
-Ryan
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment